Adam Parker

Reunion (2023-Present)
Reunion is a first-person cooperative horror video game still in development, in which two players must work together to survive and escape from dangers in the house. This project idea was developed at university, and I decided to carry on creating and planning to release the game on Steam.
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The game's central concept is that one player can move around the house but cannot see critical information relating to themselves. For example, if they take damage or pick up a note, they will not know the value of health or what contents are on the note. Player two is unable to leave the room they are in but can see the information regarding player one and have the ability to communicate that over.
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The idea for this project came to my friend, and I played most co-op video games as since there were only two of us, more giant games that required four people were not appealing. Only a few games have created a dedicated two-player experience: "A Way Out", "Resident Evil 4 & 6", and "Dead Space 3" are a few to mention, and some were released many years ago.
Random Room Generated
When I started the project, I wanted to attempt and design a random room generator that would only spawn when the player opens a door, positions itself correctly, and checks what type of room to spawn tied to several doors.
My lecturer informed me that this scope of the idea is too much whilst trying to create a multiplayer game, so I decided to switch focus instead of random rooms but more on the playability of the characters working together.
Random Room Generated
I created a computer with a 3d widget component that will switch between widgets on the player click, as I plan to have the guide navigate these widgets to inform the explorer about crucial information relating to him or the situation.
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I have made it so the server can detect whom the explorer is and the guide is by changing the colour of the material.
I made a simple puzzle that the explorer can interact with, and that is the three wise monkeys where they have to position them into a correct sequence to get the puzzle right.
Hidden Actors
I have hidden actors for the explorer but not for the guide, as I wanted to create some gameplay where the guide has to inform the explorer of things he cannot see.
This can be seen as guiding him across an invisible platform where the explorer can fall to their death or combating invisible entities like ghosts that only the guide can deal with.
I also created another sequence puzzle based on the timeline of the bible, and players need to rotate the paintings in ascending order if they get it wrong the puzzle will reset.
Early Prototype Gameplay
Players can connect through the Steam server, and each will possess a character that functions the same, but each player has a different role that they need to undertake for the game to progress.
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Explorer
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Navigate the level
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Encounter enemies and fight them
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Solve puzzles
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Guide
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Keeps the explorer up to date on information and can pinpoint his location on a map
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Can see hidden puzzles through the explorer's eyes
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Able to kill the Ghost enemy type with the flash button
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Manage the electricity by lighting up rooms for the explorer
Axe Woman Behaviour
The AI will patrol the level using a spline drawn throughout a floor. When the explorer changes their floor, the AI will follow them to their floor and continue their patrol until they encounter the player.
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When she overlaps the door, it automatically opens when chasing the player.